Model selection
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The first thing I profile when I make a multiplayer game is bandwidth usage. It’s easy to accidentally use too much bandwidth, and it’s typically my one unbounded cost so I want to minimize it.
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Not allowing the agent to access the Internet, nor any other compiler source code, was certainly the right call. Less understandable is the almost-zero steering principle, but this is coherent with a certain kind of experiment, if the goal was showcasing the completely autonomous writing of a large project. Yet, we all know how this is not how coding agents are used in practice, most of the time. Who uses coding agents extensively knows very well how, even never touching the code, a few hits here and there completely changes the quality of the result.